#version 300 es

layout(location = 0) in vec4 a_Position;
layout(location = 1) in vec4 a_Color;

uniform mat4 u_Matrix;
out vec4 v_Color;

void main()                    
{         
    v_Color = a_Color;

    gl_Position = u_Matrix * a_Position;
    gl_PointSize = 20.0;
}

